Starsector ship editor. 4) All the differences in the changelog above are relative from v3. Starsector ship editor

 
4) All the differences in the changelog above are relative from v3Starsector ship editor  videogame_asset My games

2,5-Aggrecive officers for faster battles. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Hmmm weird. As long as there are not too many fighters it runs at 20 fps+ at max deployment. Dev mode can be activated by editing settings. They can be scuttled for the same resources as a more expensive frigate. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Ship Catalogue / Variant Editor (SCVE) v1. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). 95. e. First point: The S-mods have made combat ships able to become extremely strong. 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. One thing is, some blueprints are known by default, like venture, kite etc. . Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent game October 3, 2022. 1. json file in your mod's root folder. The strongest ship I have ever seen is something called an. Always had a soft spot for ED Shipyard. A Spacer. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. • Trylobot & Deathfly- creator of Ship Editor. I. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. The amount is listed on salvage rig module. Edit. ago. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. Re: Trylobot's ship editor (2. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. Re: Trylobot's ship editor (2. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. we're defining bounds, engine glows, weapon slots, etc) A ship_data. 1). An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. Blueprint packages can define a tag in the "plugin params" column. Changelog 0. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. made this mod compatible with mods that change the AI ships skill. TL;DR Independent faction is the best and easiest faction to befriend. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). A collection of mostly kitbashed ships that fill vaguely supportive roles. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. you're unable to modify other faction's colonies. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. 1a) A Guide to (AI-Friendly) Ship Loadouts. 6. It dictates the weapons, the amount of vents, capacitors and hullmods. Consume a total of 0. Logged. II. Think of the Waffen SS, a large military organization with loyalty directly for the leader, doesn’t actually mean they’re effective in combat. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. 12 flux/damage) small weapon in the game. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. - Industries shuffled around according to 0. 60 DP is a lot compared to most capitals' 40 DP. When you start a new campaign the player will be asked to provide a name for their commander and other starting options which will affect what ships and cargo they start the game with. In This Article, All The Starsector Ships are categorized into Four Types Of Tier Lists: Tier S, Tier A, Tier B, and Tier C. Discuss modding Starsector here. 1 rules. fs. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. Say a weapon is located at (35,10) with an angle of 90. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. idoubtithinki • 2 yr. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. 200. ago. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Nothing too game-breaking in there. one that allows custom searches through editing a CSV file. Here's the one I did for this tier, with some caveats. (0. 49K subscribers in the starsector community. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. 0Main FeaturesProvides four. Blueprint packages can define a tag in the "plugin params" column. 1. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. Also remember to set your fleet to escort the cruisers first. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. i've made my first ship with . ago. This mod adds a pair of new shaders. ago. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). They fit with the vanilla ship designs visually as well. 1 ((EDIT: So, I got around to experimenting. A lot of ship mods are also bundled with faction mods. Individual modules are. 0. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Think of this file as containing the options that you could select in the refit screen for your ship in the game. Starsector has problems during combat. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Battlecruiser: I think you already get it. Plug and play stock ship parts and shapes then adding weapon ports to what you build. . It's only downside is the very short range (300). 1a] STARSECTOR Ship&Weapon Editor (3. 7. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. • Mech based mod featuring Mobile Suits from both factions. creating United Aurora Federation mod for Starsector. Then you can increase those s-mods to make them far better. 2. StarSector wapons guide is back. 1a] Ship Catalogue/Variant Editor (SCVE) v1. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . If you put modded ships in there, you need to add their ship ids to the whitelist. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. This mod adds a pair of new shaders. 4) Fractal Softworks Forum September 11, 2023, 06:25:24 PM Welcome, Guest; Please login or register. It is. It's okay to leave weapon mounts empty. Basic crew without EVA suits but with equipped survival belts. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . 13 comments. 6. csv. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. Earliest save compatible version: 0. json of a given mod to make it compatible with the current version. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . I try to keep my fleet deployment cost below 400, unless I have redundant. I believe I was fretting about the back of the ship, those engine pods and such. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. starfarer. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Served in Neutrino corporation as a long-term services and supports staff. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. 8. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. Ship/Weapon Pack has the Cathedral-class. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. There will be two tiers listed for ships. 8. 9 RC2 Capital ship tier list, by thecheeseking9. Besides that, Doom works great at killing aspects with mine strike. Crypto You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Still neat, I give it one mule over hammerhead. I believe the ship editor is for editing. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Step 1, stick Ludd approved hammer barrage on front. When it reaches full flux cap, set your fleet to eliminate. Starsector > Mods > Modding > Ship Editor; Poll Need some help Attachments 0 (0%) Return to this topic 1 (100%) Total Members Voted: 1. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. MODIFIED: Ship stats rebalance against base game weapons and other ships. csv -> changed speed. By default, they occupy an ideal star system located near the. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Category page. The more commonly balance tweaked information is in the ship_data. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. The more commonly balance tweaked information is in the ship_data. [deleted] • 3 yr. . In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. I think OP is more looking for a Galactic Civilizations type custom ship editor. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. It provides an editor that supports code completion. Starsector is such a good game i have trouble enjoying other games. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Or use the wiki. 50. It is formatted in Starsector's somewhat loose JSON schema. 0 release, see the changelog. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. They are phenomenal early game ships. You will need to script your ship to appear as part of a quest. 7!This would mean you could build it into any ship that you can put it on. Mods inter-compatibility and integration. ago. I slapped it onto all of my transporters and freighters (which don't fight anyway) and now most of the planets only cost 5 supplies to survey, which seems to be the min cap. etc. (0. High Tech Expansion: adds more HT ship hulls. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. editor version 2. I went back into the ship editor and redid them again but no change. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. g. Mods. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. 2) Too Lazy/busy to do it. • Auxiliary Generators: Provides some slot. Putting an AI core in charge of that ship multiplies the amount used by the ship. More experience and new update StarSector 0. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. Re: Trylobot's ship editor (2. This tool is provided as is, without any warranty of any kind. 0 « Last Edit: April 11, 2021, 05:36:59 AM. json can be found here, though it's simple enough that you can just copy the file from. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. 7. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. ship file and a ship_data. II or an Atlas Mk. You might also want to make a backup copy just in case. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Starsector star wars mod is braking records in strongest ships. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . A . Hopefully this helps someone. one that allows custom searches through editing a CSV file. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Then I load up the game and check the codex only to be disappointed yet again. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vessels51K subscribers in the starsector community. Since the ship editor is a great (and the only) tool for StarSector ship. png file to render a ship, so you can't change the skin of a ship in game. 8. . Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. variant) tried adding it to a mission and the game crashes at the loading screen. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Fleet upkeep of 3. Main Features. Nope, you’ll need to brush up. Download Link. Colonies are player-owned settlements on planets within the sector. Re: [0. Starsector > Mods > [0. The destroyer and cruiser are crap so I recommend getting the carrier instead. 96 is the administrator rights not getting applied correctly. Starsector. . Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. I understood "most expensive ship" as in DP cost, not credits. json file to improve your game experience. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. got the files but i am having the same problem as killvanya. Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. 95. Starsector 0. videogame_asset My games. Current WIP mod to bring the Expanse's free navy into starsector. Author Topic: [0. I use 20 for no specific reason. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. Yes but that involves a bit of modding. 0 Comments. They can be scuttled for the same resources as a more expensive frigate. loading. The high flux capacity should be utilized to defend itself as it cannot. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . Even if you delete those, the game will re-add them after a while. It is not meant to be a full-on balancing tool, however. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. Re: [0. 14, for Starsector 0. That's a massive difference. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. You can get the same amount of bays with two Colossus Mk. This would mean you could build it into any ship that you can put it on. Re: [0. Let’s do another sketch: Hmm. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. ) Logged. 2D RPG/Trade/Fleet Combat Game. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. III, at less than 1/3rd the cost. 1a] LowTech Armada Mod, the choice for serious players seeking advanced features and customization options. I'm still choosing capitals to support this, maybe astral with sparks would do. For a full list of supported. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Afflictor: A/C. Brawler: C+/C-. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Emotional Support PD is just that but. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). 96a) Ship Catalogue / Variant Designer. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. • 4 yr. 3 supply units. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. ship file. My auxiliary ships usually outnumber the escort ships. 4. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Edit This page is for modding and specifically modding carriers. Well, you can't*, the game uses a predefined ship. Optionally, you can modify it to use the undamaged. Quicksilver-class: increased OP amount to 230 from 200. Player might be able to do evil things with it. Advice for good ships/ layouts for new players. Tiers. II. 6897110. Thank you kind internet person I will try this out. Calling the method again in this case may result in a valid split being found. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. I suggest using a good text editor like Sublime Text or Visual Studio Code. It was then at commented and. Hopefully this helps someone. 95a] Some decent ship loadouts. It's very useful. 95. 200. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. Ordinance Points. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. 95 to 0. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool. Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. It uses DP not FP. It's very useful. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Kirsala. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. 7. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. 0-alpha-5 3. I have the sf ship editor to make my own or customize ships but. costs and shields over armor. Those no longer appear in random fleets. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Continue Reading. 4. The new skill system is bad. Ships will get hit, have high flux, pull back and then push forward again. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. ) Logged. All the models created or exported using this tool are the sole property of Neuronality SARL. 0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The only thing Starsector would benefit from. I can't support it, even with missions in the core worlds. . St. 95a] STARSECTOR Ship&Weapon Editor (3. It was then at commented and written by Ayomide. Personal favourite has to be the Archer, a midline missile destroyer, fragile but provides great support with 3 medium missile ports. 9. Very safe to add. The Missing ships mod adds a few very large ships.